A PTR update has been released, featuring both matchmaking and balance changes. Scott Mercer touched on the new "Avoid as Teammate" feature in a Blizzard forum post:
The addition of the “Avoid as Teammate” option also gives players another way to improve their gameplay experience online. If you use the “Avoid as Teammate” option on a player, that action is will be effective in the next match. The matchmaker will no longer place you on a team with the avoided player for one week. Sometimes you don’t want to play with someone as a teammate because you disagree with their playstyle or hero choice. Sometimes your personalities or communication style simply clash. These can happen without either party being toxic.
Buffs to Reaper and Mei, alongside nerfs to D.Va and Zenyatta were also included in the PTR patch. These changes to D.Va and Zenyatta, who are currently two of the most played heroes, could result in a major meta shakeup if they make their way to the live game.
- Moved the first payload checkpoint (Pylon Terrace) back 10 meters
Developer Comments: We moved the checkpoint back for two reasons. The original location swung the map’s balance too far in one direction (favoring the defenders). Also, once the payload reached the checkpoint, defenders returning from spawn could get pinned in this area, usually resulting in their death.
- Players can choose to “Avoid as Teammate” with a dropdown menu in the Career Profile
Developer Comments: The addition of the “Avoid as Teammate” option gives players the ability to craft their online gameplay experience. Up to two players can be selected with this feature. If you use the “Avoid as Teammate” option on a player, the matchmaker will no longer place you on a team with the avoided player for one week. To learn more about this feature, click here.
The “Poor Teamwork” dropdown menu option has been removed
The “Griefing” dropdown menu option has been renamed “Gameplay Sabotage”
Developer Comments: Due to player confusion about the most appropriate category to report players for poor or toxic gameplay, we are removing the Poor Teamwork option from the reporting system. Players should instead use the Gameplay Sabotage option when players actively harass or disrupt their own team with game mechanics or their actions. Players should not be reported simply for performing poorly, since everyone occasionally has a bad game.
Sombra’s “Enemies Hacked” end-of-round card now also displays her offensive assists
Brigitte’s Golden Weapon variant will now also give her a golden shield
Changed Mercy’s Valkyrie voice line
- Simplified Hero Select tips for roles
- Explosive damage reduced from 6 to 4
Developer Comments: D.Va’s burst potential is a bit too high, and her Micro Missiles are a major part of that. Currently each missile deals 3 impact damage and 6 explosive damage. We’re reducing explosive damage from 6 to 4 but leaving the impact damage the same, the net result being 22% damage reduction.
- Now pierces through enemies
Developer Comments: This change helps Mei combat multiple targets that are clumped up and also makes it easier to keep her freezing a specific target if another enemy gets in the way. In addition, this change helps her ultimate more consistently be able to freeze more targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield.
- Reloads Hellfire Shotguns after use
Move speed bonus increased from 25% to 50%
You can now cancel the ability by pressing the Shift or Primary Fire hotkey
Developer Comments: These changes help Reaper use Wraith Form more consistently as an escape, but they also open up new options, such as chasing down key targets.
- Transparency increased the closer you are to a target
- Now becomes more transparent the closer its visual effects are to a player’s camera
- Transparency increased the closer you are to a target
Developer Comments: Due to issues with visibility, we have made most of Moira’s visual effects fade away the closer they are to the camera. We have also made modifications to Coalescence to greatly increase the ability for foes and allies alike to see through it when facing it.
Orb of Destruction
- Secondary fire rate of fire reduced by 15%
Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges.
USER INTERFACE UPDATES
Heroes can now be selected by double-clicking the hero icon during Hero Select
Added leaderboard information to the competitive information screen. This can be accessed by right-clicking the menu on the competitive card
GAME BROWSER AND CUSTOM GAMES UPDATES
- Lockout Elimination cards in the Arcade are now just referred to as Elimination
Fixed a bug that prevented Bastion from firing projectiles immediately after going into Tank configuration
Fixed a bug that prevented Bastion from being knocked back while transforming during Configuration: Tank
Fixed a bug that prevented Brigitte’s impact effects from playing when hitting the environment
Fixed a bug that caused Brigitte’s aim to be slightly offset after using Shield Bash
Fixed a bug that caused a player’s camera to jitter when spectating Doomfist during his Meteor Strike
Fixed a bug that prevented Doomfist’s Meteor Strike from landing where it was telegraphed when standing close to a ledge
Fixed a bug that allowed Doomfist’s Meteor Strike to access unintended locations
Fixed a bug that caused Doomfist’s Meteor Strike to penetrate angled surfaces as he descended
Fixed a bug that prevented Doomfist’s Rocket Punch from impacting enemies or
Fixed a bug that prevented Junkrat from being knocked back while piloting his RIP-Tire
Fixed a bug that allowed Orisa’s Halt! to sometimes affect enemy targets behind walls
Fixed a bug that caused McCree’s Peacekeeper to grow substantially during the hero select screen when certain skins were equipped
Fixed a bug that allowed Moira’s Biotic Orb to pass through Mei’s Ice Wall
Fixed a bug that caused Tracer’s Recall to activate differently based on the player’s latency