Blizzard have just announced the 24th hero to Overwatch, Orisa, now live on PTR along with changes to Bastion and Zarya.
Built from the scraps of Numbani's OR15 robots after they were destroyed by Doomfist, this new hero is designed as an "anchor tank", most similar in use to Reinhardt.
Her kit includes a primary weapon, the Fusion Driver, with reasonable accuracy and range, though Orisa slows while using it. Its alternate fire, named Halt!, releases a graviton charge that slows enemies as it passes them and then drags them inwards momentarily when detonated - functioning similarly to a mini-Graviton Surge.
Orisa can also Fortify herself, temporarily reducing damage taken as well as making herself immune to crowd control effects. Her "anchor tank" mechanic comes as a Protective Barrier, a forward-facing shield that can be thrown out at range to protect allies.
Orisa's ultimate is a Supercharger, a destructible device that is placed on the floor and damage boosts allies within line of sight.
Orisa is now live on PTR, but along with the addition of the 24th hero, Blizzard have also pushed changes to Bastion and Zarya on the test realm. Check out the patch notes for PTR below.
New Hero: Orisa (Tank)
Built from the scraps of the city’s decommissioned OR15 defense bots, Orisa is still learning how to optimally perform her function. What she lacks in experience, she makes up for in her steadfast dedication to keeping her city—and her creator, Efi—safe from harm.
Orisa is the sixth tank to join the Overwatch lineup, and much like her programming, her gameplay is engineered around protection. Her main weapon is a rapid-fire Fusion Driver, an automatic gun with good range and accuracy even at a distance—though it comes at a cost. Orisa’s movement slows down while she fires and players will need to plan for a lengthy reload time. Her alternate fire, Halt!, launches a graviton charge across the map, slowing nearby enemies as it passes, then pulling them toward it when it detonates.
Her Fortify ability boosts her personal defense, reducing damage taken and making her unstoppable for a short time. She can throw a device that creates a curved, stationary Protective Barrier, perfect for intercepting projectiles and shielding teammates from the front, sides, and above. Lastly, as her ultimate ability, Orisa deploys a high-powered Supercharger that beams a buff to allies within its range, increasing the damage they can inflict on the opposing team
To learn more about Orisa, click here.
Players can now disable or modify abilities activated with the secondary fire button
- Bastion now takes 20% less damage while in Configuration: Sentry or Tank (formerly 35%)
- Caduceus Staff
- New commendation card has been added, which tracks the amount of increased damage that’s done when boosting another player
- Particle Barrier
- No longer protects Zarya from knockback
- Projected Barrier
- No longer protects allies from knockback
When Teleporters, Shield Generators, and other player-owned objects are destroyed, the kill feed now properly displays the owner’s name
Fixed a bug preventing Bastion and Torbjörn from taking a defensive position when turret abilities were disabled
Fixed a bug that could cause certain settings to appear on the Custom Game’s information screen even though they were not being used
Fixed an issue preventing values from the “Ultimate Generation” setting from being correctly displayed
Heroes and maps are now sorted alphabetically under the “Find Game” filters in the Game Browser
Fixed a bug preventing Bastion’s Self-Repair ability from being disabled in the Custom Game settings
Fixed an issue preventing Bastion’s walking animation from being triggered while Self-Repair was in use
McCree no longer receives credit toward his On Fire meter when his Flashbang is used against Mei’s Ice Wall
Fixed an issue causing Zenyatta’s feet to clip through his robe with the Sanzang skin equipped
Fixed a bug causing Reaper's shotguns and D.Va's mech to appear unusually large on the main menu
Training bots that are destroyed in the Practice Range are now displayed in the kill feed
Fixed a bug allowing more than one player to enter the Practice Range