I changed it in the NVIDIA control panel, in game I have reduce buffering set to ON.
| Country: | United States |
| Registered: | November 2, 2015 |
| Last post: | August 25, 2019 at 8:56 PM |
| Posts: | 63 |
I changed it in the NVIDIA control panel, in game I have reduce buffering set to ON.
I enabled it, game still runs well and doesn't feel laggy (240Hz monitor), so I've left it set to Ultra.
This makes me rage: https://twitter.com/MoiraiOW/status/981679276075507712
Overhead map was like the main reason I wanted this :(
The only cool thing so far is the backstage view between matches.
Otherwise it's pretty useless :(
Looks like you can access it from https://www.twitch.tv/overwatchleague_allaccess
Hopefully this makes them realize how many smurfs there are in t500...
https://clips.twitch.tv/AthleticBoringDogCoolCat for context
lmao what are they going to do for that? hahahahaha
I definitely prefer him as a host until he gets more experience!
That DVA bomb getting stuck in the rafters made a huge difference there.
Even though it's pre-season, can we have the teams ranked based on results? :D
Finally!
what a replay
Does it matter since the overall rankings for WC won't change?
Odd, doesn't seem to be happening on my home machine (unless it was fixed in the last hour?).
Yea I agree that the PTR changes are better, but those changes aren't live yet.
It really sucks since they've probably been focusing on getting the Halloween content out, rather than trying to fix the mercy balance issue. Today we got the first update in weeks, but it doesn't really address Mercy and breaks a key Lucio mechanic at the same time.
In chrome if I use CTR + I to try an italicize text in a reply it completely locks the text box and doesn't let you edit it anymore. Is this intended?
Wait, I thought they confirmed that the lucio momentum change was a bug, nooooooo :(
Ugh, i want to hope that this Mercy's momentum fix will help things, but I fear she'll still be a must pick.
Resurrect is such a terrible mechanic to have in an FPS :(
Is anyone else seeing the player list on the match page not line up nicely?
https://imgur.com/a/MEcoU
https://www.over.gg/5811/giga-vs-nm-asus-rog-gamexpo-2017-reg-season-d4
It's still 1 key to 1 action, and it's still something you can do without the script.
Meh?
Sorry, how is this against the rules?
Just put it on github, because why not.
Download link if you don't know how to copy text into a .ahk file ;)
https://github.com/Qiasfah/Null-Movement-Script/archive/master.zip
Use at your own risk of course, has worked great for my for casual use so far.
I made an AHK script that emulates the null movement script from TF2/Quake since I couldn't find any versions of it that actually worked.
The goal of this is to change the behavior where holding both A and D stops your character from moving, instead moving in the direction of the last key that was pressed.
Notes:
-Makes sure to only output keypresses that an actual key could create, e.g. A down can only be followed by A up
-Stutter strafing where you hold one strafe key and toggle the other works properly
-Properly passes through key modifiers like shift, ctr, alt (so it works properly with zarya shield and lucio's hold to crossfade)
-Doesn't affect typing usability of the keyboard (I leave it on all the time).
AHK download: https://autohotkey.com/download/
AHK script: https://github.com/Qiasfah/Null-Movement-Script/blob/master/Null%20Movement.ahk
#SingleInstance
; Null Movement Script
; This updates the A and D keys so that only one is held down at a time
; This avoids the situation where game engines treat holding both strafe keys as not moving
; Insead holding both strafe keys will cause you to move in the direction of the last one that was pressed
a_held := 0 ; Variable that stores the actual keyboard state of the a key
d_held := 0 ; Variable that stores the actual keyboard state of the d key
a_scrip := 0 ; Variable that stores the state of the a key output from the script
d_scrip := 0 ; Variable that stores the state of the d key output from the script
*$a:: ; Every time the a key is pressed, * to include occurences with modifiers (shift, control, alt, etc)
a_held := 1 ; Track the actual state of the keyboard key
if (d_scrip){
Send {Blind}{d up} ; Release the d key if it's held down, {Blind} so it includes any key modifiers (shift primarily)
d_scrip := 0
}
if (!a_scrip){
Send {Blind}{a down} ; Send the a down key
a_scrip := 1
}
return
*$a up:: ; Every time the a key is released
a_held := 0
if (a_scrip){
Send {Blind}{a up} ; Send the a up key
a_scrip := 0
}
if (d_held AND !d_scrip){
Send {Blind}{d down} ; Send the d down key if it's held
d_scrip := 1
}
return
*$d:: ; Every time the d key is pressed
d_held := 1
if (a_scrip){
Send {Blind}{a up}
a_scrip := 0
}
if (!d_scrip){
Send {Blind}{d down}
d_scrip := 1
}
return
*$d up:: ; Every time the d key is released
d_held := 0
if (d_scrip){
Send {Blind}{d up}
d_scrip := 0
}
if (a_held AND !a_scrip){
Send {Blind}{a down}
a_scrip := 1
}
return Taimou back to his old widow antics!
God it's so confusing when casters are calling Envyus Envy, and there's a player called Envy on IMT.
LH would have won if it wasn't for the doomfist one shots...
Manga no LAN experience? LOL who is trolling them.
If the PCs are having issues with FPS switching up roles may be the best shot they have :/
oh please, Ster and Kaplan are doing great at keeping it entertaining.
When they showed Manga's POV it looked like he was either lagging hard, or his mouse is garbage
FCTFCTN, Rawkus, Adam, coolmatt, sinatraa, Jake
So you don't know Dance, remember Yaug, and have played TF2 yourself in the past.
How does any of that relate to this LFT thread?? lol
#19 that logic didn't work for NRG :(
Great series!
These casters keep missing the clutch plays :(
Why aren't these matches in the match ticker? ;)
The only time preset maps seems valid is in the case of a league such as ESEA, which rotates through a map every week, and then a month or two later you select maps for the double elim playoffs based on what was used in the season.
I went 10-0 in placements and was put at 4156.
Season 2 peak of 4059, ended at 3884.
Dat win percentage though: http://imgur.com/a/lMNUA
I do expect that they're spreading out the ranks so there's more uniformity across everyone.
#4 https://clips.twitch.tv/dreamhackoverwatch/ModernAlbatrossKappaRoss
This is ridiculous
https://www.youtube.com/watch?v=elN-QGyToxM
Apparently coming to PTR soon!