Explodey
Country: South Korea
Registered: June 30, 2017
Last post: March 22, 2019 at 1:54 PM
Posts: 220
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Yeah, I think groups are relatively balanced this season. Group A can actually be pretty scary though if Meta Athena were to recover their form in APEX 2. Meta did not seem to perform that well against MVP Space in recent BattleRoyal match, and if they continue to play like that RunAway should easily take a win (especially with the return of Kaiser). However, if Meta can come back with a deadly comp with Doomfist and Reinhardt & Zarya buffs, it will become very interesting. I believe Meta is the team that can certainly thrive with these patches, and I really hope they can surprise us many times like they did back in season 2.
Other groups are I think pretty straight forward. Unlike what many are thinking, I think Group D is actually the weakest. X6 seemed to struggle after APEX season ended; Gamsu and Twilight (who I thought were the core) left Conbox; and Meta Bellum were fifth in challengers that were barely able to join APEX.

posted about 6 years ago

According to the team twitter (https://twitter.com/themetagaming), the roaster they played today isn't necessarily their final roaster for the next season of APEX. Rather, this match was used as a test for their trial members.They did not mention anything about Hoon, Changsik, and Alpha, so I am not sure whether they are still in, but I certainly hope so since Reinhardt and Zarya might become useful again with the recent patch.

posted about 6 years ago

If you were to pick one day, I would go on the 6th. That's when Korea vs. Netherlands and Canada vs. Russia are played as well as the playoff matches of 1st and 2nd place from each group.

posted about 6 years ago

As mentioned in this article (https://www.over.gg/4779/gamsu-and-twilight-leave-conbox), Twilight and Gamsu left Conbox.
To fill in their spots, OGE and Revenge have been brought in. OGE used to play as tank in NC Foxes (was called OG back then), and Revenge is a player who shined in competitive in Korean server.
More on this can be found on Conbox facebook page:
https://www.facebook.com/contentsboxesports/?hc_ref=ARTs-YxRnhaM0Zfv2JDJW_2qQ6EWMsh1llilFBmuq320JndOSWdNFUOUu44i7gbLTHk

posted about 6 years ago

The best game of Overwatch so far imo.
All of them were AMAZING, but ryujehong, Tobi, and Birdring were just unbelievable.

posted about 6 years ago

So how did this game go? Did it end with just single map? I don't get how Bo2 works.

posted about 6 years ago

Interesting. I wonder who is playing for Libero since he is currently out for wrist injury. Nus is out as well, and Hyeonu from wNv.KR will be playing the healer role.
I heard that Meta Athena/Meta Bellum had some team issue, and the team was not functioning properly for awhile because of that. (Conflict between the coach and the players I think? Not sure Sayaplayer considering to move to different team, and Libero thinking about quitting Overwatch has anything to do with that) I really hope Meta Athena can recover well. I guess this match will show how Meta Athena is recovering and rebuilding in preparation for the new season.

posted about 6 years ago

KDU did not seem so bad against AFB in control map, which seems to suggest that they have decent individual skills.
I think they need better strategy coaching though. They do not seem to know how to perform together to siege the objectives. Or maybe players are just confused because they are playing with different players every match.

Daemin
Curious
DDing
Kain
Butcher
Panker
Decay
Poise
Bubbly
Bdosin
DNCE

This is a long list of players for one team. They really need to lock down their main starting lineup, so they can perform better together as a team.

posted about 6 years ago

AFB announced in Twitter that Donghyun will be taking a break. They said it is just due to accumulated fatigue and did not mention when he will be returning.

posted about 6 years ago

It''s difficult to tell. I don't really think the video was made with the bracket in mind. It's difficult to tell which one is supposed to be 1st and 2nd of each group on that video. At first, I thought the ones who end up on top are 1st place of each group as A1, B2, D1, and C4 were on top of B3, A3, C2, and D4. But for groups E-H, F and G are on top of E and H for all of the cases.

posted about 6 years ago

Looking at the result, I was quite surprised. But after watching the match, I think Kongdoo Uncia had it coming.
Watching the Battleroyal matches against X6 and Flash Lux, I had a feeling that although Kongdoo Uncia is a good team with players with decent individual skills, they lack synchronized team plays. Most of the team fights they were able to win depended on great individual plays, but when the opponent came at them with well-practiced team strategies, they just got wiped and trickled in one by one. I think this might be due to a fact they have so many new players (3, I believe), so they didn't really have much time to practice team plays yet.
This match went to MY exactly because of that. MY forced Kongdoo to be gathered in a confined space using a widow, and MY went with Reaper, Reinhardt, Zarya, Ana, and Lucio to wipe them all at once. They just did not know how to deal with that. Hopefully, Kongdoo will improve on their team strategies as they play more games with the new roaster.

posted about 6 years ago

If you are wondering where you can watch the nexus cup, below is the link to the Youku channel where you can find the videos of the nexus cup matches.

http://i.youku.com/i/UMTU0MjYyMTk0OA==?spm=a2h0j.8191423.subscription_wrap.DD~A

I would highly recommend using VPN to connect through a Chinese server. Because without it, the videos seem to lag quite a lot.
If you want to watch the matches live, you can use the link in the over.gg match pages (http://cc.163.com/nexuscup), but usually the matches were held so early in the morning, so I had to look everywhere to find this Youku channel. And I thought maybe there are others like me who wanted to be able to watch the matches after they are completed.

posted about 6 years ago

Yeah, I think the biggest controversy on SK national team selection was
Birdring/Rascal vs. SBB/Flow3r

I think Miro vs. Mano can be justified with Mano's flexible hero pool. Although I personally think Miro could've been a better choice, not because of his own skill, but because he can synchronize the team play much better with Zunba/Ryujehong/Tobi.

For the DPS duo, my biggest concern was SBB because his tracer simply seemed to be outclassed by Effect, Birdring, and Bunny. But seeing how well SBB has played in the past two show-matches, I think I should acknowledge that I was wrong. Flow3r's performance is a bit concerning though. I know he has not played as well as he did prior to his injury even in APEX, but it seems like he is playing even worse than he did in APEX season 3.
If SBB can continue playing at the level he showed in past two matches, and Flow3r can come back to his form he had back in Nanohana days, I think SBB/Flow3r choice can prove to be an excellent one, but if they don't I will certainly miss Birdring and Rascal. Although I still think SK will most likely take the cup, this time probably wouldn't be as easy as last year.

posted about 6 years ago

Of course, this second solution will require a lot of play testing to balance the attack and defense, but I hope you can see the advantages it entails. If Overwatch continues to have only single objective at a time, it is very difficult to overcome when your team is not working well together. But if there are more than one option, if plan A does not work, you can go for plan B. I think this will allow for more creative and more interesting strategies.

One minor suggestion I would like to add is about “prefer this player” option. There used to be an option to “avoid this player” in the past, but Blizzard removed the option because people tended to avoid players who were talented, so they would not have to play against them. But with that option gone, I often find myself being placed into a same team with the player who just trolled in the last game. Why not add “prefer this player in the opponent” and “prefer this player in the same team” options? This way people will be able to avoid having trolls in the same team over and over again, and this will not entail the problem that was present with “avoid this player” option. Also, this will help to punish trolls in the long run as if many people add the troll player to “prefer this player in the opponent,” it will take longer for the troll to get placed into a match.
Also, this will help to avoid players with same hero pools. Incompatible player for one does not necessarily mean that the player is also not compatible with others. It’s not difficult to find players who favor one role strongly over the others. If that role overlaps with you and many other teammate, the team is more likely to fail. By using “prefer this player in the opponent” and “prefer this player in the same team” option, you will be able to prefer the players who play the roles you normally don’t into a same team, and prefer the players with the same hero pool in the opponent. As a result, this will allow people to be placed into a team with balanced roles more often.

Thank you so much for reading. Please add more ideas to this post! :)

posted about 6 years ago

Okay, so I have tried putting up this post on Overwatch general discussions page in hopes of someone from Blizzard reading it, but there were so many posts at the time that my post just immediately got pushed back.
So here's my second attempt. This time on Over.gg. Maybe if my ideas make sense, it will get attention from other Overwatch fans and get Blizzard's attention. Even if not, maybe this will start a discussion for people with bright ideas for better future of Overwatch. So here it goes.

I believe the main problem of Overwatch is that it depends so much on who you get as your teammates. Yes, over time, you will be matched with a better team about 50% of time. But it is so frustrating when you lose just because you are matched with a weaker team. Also, it is not as fun when you win just because you simply had stronger teammates.
This is why Blizzard tried hard to come up with a good match-making system, but I think many people will agree that it is far from being excellent. Getting to 50% win-rate once MMR stabilize is not necessarily a good indication that match-making is working properly. It only means that you get a good enough team to win a match 50% of the time. I would love to be able to win when I play well and lose when I don’t (with respect to my skill rating).
I am NOT here to say a better match-making system is necessary as I understand that it is very tricky to improve. I believe the solution I am here to suggest will eliminate the need for a better match-making system. I believe it will even solve the issues related to trolls and hacks.

I have two suggestions to solve the problem of the Overwatch being so dependent on who you get for your team.

First, get a clan system (with a way to rate members of the clan)
I know this has been mentioned before. But I think Blizzard is underestimating the importance of this. Just because of the nature of the Overwatch, good teammates and good teamwork is essential for winning, and for that reason, it would make sense to be able to choose who you get on your team. Yes, that is why we have a group system. HOWEVER, unless you are part of a pro or semi-pro team or have a bunch of close friends who play Overwatch, finding a fine group of teammates is not always easy to do. Even the pros don’t seem to utilize the group system as they should. It would make sense for them to group up with their whole team and practice team strategies, but it is very rare for that to happen because that is considered as “almost cheating” to some people. We really need to encourage people to use group system far more than people do now, and having a clan system will certainly help with that. Yes, it would be very difficult for a group of amateur players to beat pro teams, but a good clan system will help amateurs practice team games more, which will benefit the Overwatch E-sport in the future as well.
It would not require anything fancy. People will be able to search for teammates to group up with more easily with something as simple as a clan chat. Having a separate tab to view the members of the clan who are online will also help. Along with this, if there is a way to rate teammates after each match, clans will be able to distinguish players who tend to be cooperative from the ones who likes to troll if things don’t work the way they want. This rating system will also help to eliminate hacks and trolls from the game as people will need to play cooperatively for a long period of time to build a good reputation.
Finding a good teammate doesn’t only depend on finding a cooperative player, but it also depends on finding a player with compatible hero pool. One problem people often neglect related to current random matching system is that it matches players only based on skill rating. But having a team with six DPS main players certainly is not same as having a team with balanced hero pool. Yes, it is important to be able to play multiple heroes to be flexible, but some people simply are better or enjoy one role over others. It would be much more enjoyable to play Overwatch if I can play what I enjoy the most.

Second, make it easier to carry a team with individual performance by tweaking the objectives a little
The second point is a little more complex, but I still think it shouldn’t be too difficult to accomplish. One of the FPS games that I enjoyed the most was “Wolfenstein: Enemy Territory.” Although Wolfenstein is a very different game from Overwatch, it entails some of similar features to Overwatch: the game has players with different roles and have objectives that build up into a final game-finishing objective. One crucial difference was that it was possible to achieve the final objective without going through other objectives (these mini-objectives were not essential, but achieving them helped to get to the final objective more easily). Of course, it was very difficult to accomplish the final objective without most of the objectives accomplished because you needed a spy who stole enemy’s uniform along with an engineer who can install a dynamite to go through the enemy spawn without getting caught, and defend the dynamite from the opponents who can simply spawn very close to the final objective. But because of this option, even if your whole team is being beaten horribly in the front line, there was an option to “backdoor” with a few good teammates (sometimes even just by yourself).
The reason I am saying this is because one of the reasons it is so difficult to carry a team by individual performance in Overwatch is due to only having single objective (at a time) with pretty much single path to achieve that. For this reason, if your team is not putting a good focused effort into that objective, there is no way for you or part of your team to work around it. Why not tweak it a little? For example, for the capture and escort maps, why not make it possible to start moving the payload before capturing the point A? Of course, it would be very difficult to move it far as the enemy spawn is much closer to the payload, but getting on payload can force the opponents to come toward the payload and off from the capture point (assuming the initial payload location is changed to be a bit apart from the capture point). Who knows? Maybe setting up Bastion, Orissa, Reinhardt, etc on payload might allow one to move the payload far without capturing point A. Or maybe the defensive team will not notice the payload moving far and pull a C9. This change will most certainly allow more creative plays.
For escort maps, having several spawn points that teams can capture would be interesting. Currently, you need to push the payload a certain distance to get new spawn location, so if your team is not doing well pushing the payload, you have no other option but simply to try harder. What about having several spawn points you can capture like capture points? This way, if your team isn’t doing well at pushing payload, you can try going for capturing some spawn points to help the team. Again, more strategies, more interesting plays. Is it only better for offensive teams? Well, allowing the defensive teams to capture the spawn points back is certainly an option. This change will also lead to usage of more defensive heroes even on attack.
For capture point maps, simply allowing the attacking team to capture point B without having to capture point A would probably not work. Although it is harder with further spawn location without capturing point A, if the attacking team manages to set up at point B, it is quite a distance for defensive team to go back to defend. Maybe having more obstacles until point A is captured would be necessary for that to work. Also, making it take much longer to capture B without capturing point A is an option.

It won't let me write more. Maybe I reached maximum length? I will continue in comment.

posted about 6 years ago

I agree. I think the only reason X6 is at #9 on that list is their performance in Apex season 3 and due to lack of matches of Chinese teams and OPC teams outside their leagues (at the time this list was made). Based on World Cup matches and the nexus cup matches, I think LGD deserves the 9th spot at the very least. Personally, I would even give them 7th or 8th spot in the list. I am curious to see how well the Team Taiwan will play.
Looking at how the Overwatch Battleroyal matches are going, I think re-built RunAway and KongDoo Uncia are looking pretty good too. I think X6 and Arc6 will most likely drop out on the next top 10 list.

posted about 6 years ago

I think #9 and 10 could have gone to any other teams the article and the replies are mentioning. If you base the ranking purely on how well the teams performed in recent tournaments (which I think this article did), I agree with X6 and Arc6 taking those spots. (LGD and Flash Wolves deserve to be mentioned at the end at the least though)

BUT if this ranking is to tell which ones are the top 10 strongest teams, I think there are a few that are as strong as or stronger than X6 and Arc6.
Meta Athena: The main reason they did not do so well in APEX season 3 was because their team did not perform well with the dive meta. But Changsik showed stronger and stronger performance with Winston towards the end of the season. Also with anticipated changes to Zarya, Reinhardt, etc along the introduction of Doomfist, they should be much stronger. Libero has shown that he is already pretty comfortable with playing Doomfist in recent show-match against Ardoent
https://www.youtube.com/watch?v=rtyRXOgrrh0&t=7887s
RunAway: Yes, RunAway struggled a lot in APEX season 3. The team was not rebuilt correctly with unexpected leave of Kaiser and Kalios not being able to play due to contract issues. But the team looks pretty strong with the new roaster changes. They truly performed well with the new roster against X6 gaming.
https://www.over.gg/4829/runaway-vs-x6-nexus-cup-2017-summer-main-event-ub-quart
LGD and Flash Wolves: As many people said, it is difficult to tell how well these two teams will perform against the teams outside their leagues. But based on how well China played in Overwatch World cup so far, I think we can rate LGD above X6 and Arc6 at the very least (China performed better than Rogue imo). For Flash Wolves, we will see how well Team Taiwan will play soon.

posted about 6 years ago

I agree that Mighty AOD you are mentioning was a stronger team than X6 or Arc 6.
Unfortunately, the team has fallen apart after their unsuccessful APEX season 3. Kariv and Fate joined Immortals, rest of the team joined with former AF Blue members and moved to Pacific Championship to form Ardoent.
https://www.over.gg/4350/immortals-bolsters-roster-with-a-host-of-korean-imports
https://www.over.gg/4575/former-mighty-aod-af-blue-players-competing-in-pacific-championship-qualifiers

You can pretty much call Ardoent, a "new Mighty AOD." They have dominated the Pacific Championship season 2 qualifier, and I think Ardoent will definitely challenge Flash Wolves for the following season.

posted about 6 years ago
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