kaidus
Country: United Kingdom
Registered: November 2, 2015
Last post: June 25, 2016 at 5:23 PM
Posts: 7

fuckin vintage zebbo

posted about 7 years ago

balls

posted about 8 years ago

The AD maps seem a lot more prone to stalemates, not necessarily a bad thing though. Depends how it settles.

posted about 8 years ago

longaaaaaaaas that's so stupiiid

posted about 8 years ago

I feel like health on hud needs to be more prominent. Been watching a lot of streams and even incredibly experienced FPS players from multiple games continuously seem to not notice their health trickling away. Constantly walking past packs when they are half health, it's not something I've seen on this scale in other games.

Also +1 to killfeed, but I'd actually prefere peripheral hud elements that permanently indicate teams alive/dead status. Scoreboard is really painful to have open and something that always made TF2 pov streams (a game where opening scoreboard is relatively painless) more difficult to watch was relying on the streamer to open scoreboard to see whos alive/dead.

+1 slightly increased spawn times, I'd also like to see spawn waves implemented. Seems like a pointless burden at the moment trying to coordinate off of staggered respawn times. Decent 6 queues will do this without much problem but it's a tedious mechanic to necessitate that isn't really gratifying. Waves would also streamline the pub experience.

Spec tools need a lot of work as well. I'm guessing this is considered a WIP. but they are really lacking for a game of this style hoping to be an esport.

posted about 8 years ago

kaidus#2386

posted about 8 years ago

taimou boys

posted about 8 years ago