2

Doomfist size comparison

Comments:
Threaded Linear
#1
remiska

Cocco is complaining a lot about doomfist on stream so i decided it would be fun to make size comparison between him and other dps, i chose tracer but might do more if i have time and motivation (its super fast so i havent cleaned the picture)
http://imgur.com/a/82D6H
its pretty interesting because he appears to be nearly twice her hight

#2
Winter
2
Frags
+

My problem with Doomfist is his right click. It's literally a redefined version of the hook combo with Roadhog, except with a much shorter cool down, and therefore makes the Roadhog nerfs even more baffling than before.

#3
KuroiRyuu9625
3
Frags
+
Winter [#2]

My problem with Doomfist is his right click. It's literally a redefined version of the hook combo with Roadhog, except with a much shorter cool down, and therefore makes the Roadhog nerfs even more baffling than before.

Agreed, a pet peeve of mine with him is that Hog Hook and Rein charge give you a chance to react. The Rocket Punch is so fast that all he has to do is aim at doors and wait until someone goes through for an easy hit. Nothing can block it other that Orisa and even then she's have to be hella fast in seeing him.

As for his size I think he is huge, but it's required otherwise with his insane mobility he'd be very difficult to take down on top of having insane burst potential.

#4
remiska
2
Frags
+

yea i was so triggered when they took away one shot one kill ability from roadhog just to add doomfist, both are srupid

i added roadhog and soldier, if you wonder about added head its because if you want doomfist to stay straight he hides his head behinde his fist http://imgur.com/a/82D6H

#5
Winter
1
Frags
+

He can't stay in his current state for too long as he's just far too overpowered right now. His right click either needs a damage reduction when hitting into a wall or at least a 6 second cool down instead of 4.

#6
remiska
1
Frags
+
Winter [#5]

He can't stay in his current state for too long as he's just far too overpowered right now. His right click either needs a damage reduction when hitting into a wall or at least a 6 second cool down instead of 4.

agree

#7
Toks
1
Frags
+

The thing I hate the most is the counter argument on doomfist's right click. "Just stay in an open space, not around walls" Like wtf. Its an fps, you have to stay under cover from harm's way. They must be playing at a very low rank if the opponent can't take advantage of you basically staying in an open space with no covers in a shooter game.

#8
remiska
1
Frags
+
Toks [#7]

The thing I hate the most is the counter argument on doomfist's right click. "Just stay in an open space, not around walls" Like wtf. Its an fps, you have to stay under cover from harm's way. They must be playing at a very low rank if the opponent can't take advantage of you basically staying in an open space with no covers in a shooter game.

well the thing is i still dont think he is op, in my opinion he is well balanced hero with 1 stupid ability
there are a lot of hard counters to him (tracer sombra) with which he cant realy deal unless he hits his charge

#9
Toks
1
Frags
+
remiska [#8]

well the thing is i still dont think he is op, in my opinion he is well balanced hero with 1 stupid ability
there are a lot of hard counters to him (tracer sombra) with which he cant realy deal unless he hits his charge

ya i specifically mean the right click too. I feel like they should decrease the distance it throws the opponent after landing the right click and also the charge itself. i feel like cd itself is fine. he will be useless without his abilities.

#10
KuroiRyuu9625
1
Frags
+
Toks [#7]

The thing I hate the most is the counter argument on doomfist's right click. "Just stay in an open space, not around walls" Like wtf. Its an fps, you have to stay under cover from harm's way. They must be playing at a very low rank if the opponent can't take advantage of you basically staying in an open space with no covers in a shooter game.

Using cover usually involves being close to a wall. If your back is to the open you're very likely to get flanked. See the issue here? The only way to really get around this is having a corridor behind you that the enemy can't use.

The lack of a chance to react is what I'm not a fan of but I understand that he needs to be potent if he's going to be a melee character.

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment