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Number of viewers Sydney qualifier

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#1
remiska

These are only my rough estimates and not real data ;)

Sweden vs. Italy
Started with 18k viewers out of which 12k were on main stream (2k more on youtube) but by the half time it grew to 25k and 18k on main stream (5k more on youtube) and by the end it was just shy of 30k and 20k on the main stream, 2nd biggest stream was korea with 2.2k and 3rd france with 1.5k (a lot less then in shanghay)

Australia vs. Portugal
it started with just under 30k and ended little bit over 30k, but number of korean viewers was growing and number of french (and eu in general) viewers decreased

Finland vs. Spain
Already before it started number of viewers started growing and not before long into match it stabiliesed at nearly 40k with 30k from the main stream and 5k on Korean and 2.4k on chinese stream ( http://i.imgur.com/iVCpwgq.jpg)

Japan vs. Vietnam
it was not the most hyped match of the day but i was still curious to see japan play (akm in so many teams! kappa) and to my suprise viewership havent sroped after finlandspain match ended, and just slowly decreased to little over 38k (8k more on youtube) but not before long it grew again to nearly 32k (AGAIN 9k more on youtube) and later it grew much more to 42k (9.5k more on youtube)

YEA JAPAN LETS GO MY WEEB FRIENDS! (why akm playing for japan and france tho kappa) my new favourit team (tho still after frogue)

My thoughts
even tho this qualifier has much better teams it has less viewers (30k avg) then shanghai had (50k-70k) most likely cause are terrible hours for eu viewers (where most teams in this qualifier are from) with stream starting at 2am cest and ending before 8am it was preaty much impossible to watch if you're from europe (and when eu was waking up at 8 we saw rapid increase in viewership from 30k to 40k). i was not aware of youtube stream during shanghay wualifier and was preaty suprised by the numver of viewers it has, even tho it never broke this 10k mark

PS. "Number of viewers for the Overwatch World Cup Shanghai Qualifiers" that is what mod changed my last posts tittle to but it turns out its far too long and i cant make thread with such a tittle, so im not sure if its a feature or just unintended but mods can create much longer tittles ;)

#2
remiska
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data fort he 1st day is now available (i think we should ignore chinese viewers) and as i said originaly numbers are lower then in shanghai
https://esc.watch/tournaments/ow/overwatch-world-cup-2017-sydney-qualifier

#3
sNUGGETO
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the time for eu was horible in sydney so that explains the small number of eu viewers. wish i couldve watched but then i wouldnt have slept for like 72 hours or something.

#4
remiska
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sNUGGETO [#3]

the time for eu was horible in sydney so that explains the small number of eu viewers. wish i couldve watched but then i wouldnt have slept for like 72 hours or something.

yea because of this i missed 1st day (and great japan upset on spain) today i could stay awake longer but they should have thought about where teams are from (it would be nice if we had these groups in katowice, close for a lot of fans and much better hours)

#5
sNUGGETO
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remiska [#4]

yea because of this i missed 1st day (and great japan upset on spain) today i could stay awake longer but they should have thought about where teams are from (it would be nice if we had these groups in katowice, close for a lot of fans and much better hours)

atleast i can watch my dutch boys conquer katowice!

#6
remiska
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https://esc.watch/tournaments/ow/overwatch-world-cup-2017-sydney-qualifier
Detailed streams stats Overwatch World Cup Sydney Qualifier
as expacted lower then shanghai but peaks were not that far (most popular match, japan vs australia was at 11:30 cest)

#7
remiska
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meanwhile cs go major: https://esc.watch/tournaments/csgo/pgl-major-krakow-2017

#8
Clickbait
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remiska [#7]

meanwhile cs go major: https://esc.watch/tournaments/csgo/pgl-major-krakow-2017

comparing a major to a qualifier is a little unfair

#9
KuroiRyuu9625
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Clickbait [#8]

comparing a major to a qualifier is a little unfair

Agreed, that and CS:GO's just been around for longer. We'll have to see how Blizzard handles the league and how the community, along with current non fans, respond to it.

I think it's still too early for truly meaningful comparisons, but I'm hoping it grows and develops into a successful eSport regardless.

#10
sNUGGETO
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remiska [#6]

https://esc.watch/tournaments/ow/overwatch-world-cup-2017-sydney-qualifier
Detailed streams stats Overwatch World Cup Sydney Qualifier
as expacted lower then shanghai but peaks were not that far (most popular match, japan vs australia was at 11:30 cest)

where are all these chinese people watching?

#11
Clickbait
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sNUGGETO [#10]

where are all these chinese people watching?

in china

#12
remiska
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I didnt want to "comapre" just show were top esports are at the moment

if ill be able to ill do something similar for the finals and then see how far from these esports (lol dota cs) is overwatch

#13
remiska
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Clickbait [#11]

in china

but to be fair it was proven chinese sites have mostly viewbots and during shanghai qualifier when china was playing to qualify for blizzcon official chinese twitch chanal had 10k-12k and these chunese sites had 900k so i trust only twitch

#14
Sideshow
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As far as I'm aware it's not been proven that Chinese sites have a set proportion of viewbots, it's just that most people don't believe there are really that many people watching. Keep in mind that there are millions and millions of players in China, it's a huge region in itself with a massive potential viewerbase that probably eclipses EU and NA in terms of players. Viewership figures for other esports (like LoL) use them at face value when creating their metrics afaik. You can't simply remove the viewing figures for one of your key regions and still compare like to like. Overwatch is building to capture a huge chunk of the Asian audience, which includes the millions of players in China, so they should be included.

#15
remiska
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Sideshow [#14]

As far as I'm aware it's not been proven that Chinese sites have a set proportion of viewbots, it's just that most people don't believe there are really that many people watching. Keep in mind that there are millions and millions of players in China, it's a huge region in itself with a massive potential viewerbase that probably eclipses EU and NA in terms of players. Viewership figures for other esports (like LoL) use them at face value when creating their metrics afaik. You can't simply remove the viewing figures for one of your key regions and still compare like to like. Overwatch is building to capture a huge chunk of the Asian audience, which includes the millions of players in China, so they should be included.

its a big missconception that "there are so many people in china so its plausible"

ok china is 1.2 bilion people but number of people with access to internet is much smaller and there are even less players while europe is over 500 million add russia and ex soviet states (kazachstan so on) and you get well over 700 million people out of which nearly every single one has access to internet. I dont have statistics but i think that number of people using internet in europe and china would be simillar but esport is much better established in eu and thats why you have 30-40k on english stream on twitch and 10-12k on chinese there is just no way so many more poeple watch it on chinese sites

#16
Sideshow
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I don't agree with your numbers at all. Almost every source I can find when discussing the argument in LoL puts China at MASSIVELY the #1 playerbase in the world, at somewhere around 70-90% of the overall playerbase. Estimates either from Riot or from server data puts them at like 80-100 million players out of the global 110 mil estimated. Unless I'm too unfamiliar with LoL to tell I'm being hoodwinked, that seems pretty clear.

That's like 5% of china's population btw. You're way overestimating how many people in Europe/US are into Overwatch - 99% of people with internet connections have no interest.

Access to internet is not the biggest factor, it's being a player of Overwatch. Overwatch player numbers correlate way way way closer with viewing figures than internet access - random people who don't own the game are an insignificant proportion of viewers (unless on TBS or Aus television I suppose).

#17
remiska
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Sideshow [#16]

I don't agree with your numbers at all. Almost every source I can find when discussing the argument in LoL puts China at MASSIVELY the #1 playerbase in the world, at somewhere around 70-90% of the overall playerbase. Estimates either from Riot or from server data puts them at like 80-100 million players out of the global 110 mil estimated. Unless I'm too unfamiliar with LoL to tell I'm being hoodwinked, that seems pretty clear.

That's like 5% of china's population btw. You're way overestimating how many people in Europe/US are into Overwatch - 99% of people with internet connections have no interest.

Access to internet is not the biggest factor, it's being a player of Overwatch. Overwatch player numbers correlate way way way closer with viewing figures than internet access - random people who don't own the game are an insignificant proportion of viewers (unless on TBS or Aus television I suppose).

there are no "official" numbers on chinese players coz western companies cant run their games there, china has this policy that you can sell things in china only through chinese company. You might remamber that blizzard had to reveal numbers for lootboxes it was when they provided them to chinese comapne that is gona run overwatch in china, same goes for lol, dota, cs.

edit: you seriously belive 5% of chinese population plays lol? thats waaay too much. There are 730milion internet users in china by the end of 2016 so 14% of internet users play lol? way too much (europe has 630 plus you can add countries from ex soviet states izrael and so on)

#18
penda
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Honestly you can go to hella rural china and find people playing LoL on shitty computers, I wouldn't be surprised if 5% of they population plays the game

#19
Sideshow
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League is the most popular game in China and there's tons of people playing video games. Yeah I think it's very reasonable to say just under 5% play League - bearing in mind this is based on account numbers rather than raw people. Data pulled from active accounts shows that (if every account was owned by 1 person) over 11% of the Korean population plays League, so clearly it's within the range of possible numbers depending on how avidly China has taken up playing the game. Some of these will be smurfs etc so reduce it by a chunk, but I do not think it's ridiculous to claim that if the game is popular in China it will be played by a metric FUCKTON of people.

#20
KuroiRyuu9625
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remiska [#17]

there are no "official" numbers on chinese players coz western companies cant run their games there, china has this policy that you can sell things in china only through chinese company. You might remamber that blizzard had to reveal numbers for lootboxes it was when they provided them to chinese comapne that is gona run overwatch in china, same goes for lol, dota, cs.

edit: you seriously belive 5% of chinese population plays lol? thats waaay too much. There are 730milion internet users in china by the end of 2016 so 14% of internet users play lol? way too much (europe has 630 plus you can add countries from ex soviet states izrael and so on)

One issue I see with your argument is that your taking Sideshow's comment, dismissing it, and then proceeding to apply that very same argument to EU/Russia (etc) numbers.

If you just go off each regions number of internet connections and Asia's relatively high rate of consumption of those games his suggestion doesn't seem that far fetched to me.

You can't apply a certain logic to one argument but not do the same for another.

#21
remiska
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KuroiRyuu9625 [#20]

One issue I see with your argument is that your taking Sideshow's comment, dismissing it, and then proceeding to apply that very same argument to EU/Russia (etc) numbers.

If you just go off each regions number of internet connections and Asia's relatively high rate of consumption of those games his suggestion doesn't seem that far fetched to me.

You can't apply a certain logic to one argument but not do the same for another.

and i have no idea what argument: i took date about number of internet users from 1 source (630 eu 730 china) and china has more but not that much so the number of viewers should be lower on english stream but not by much so lets see number of viewers, whole english speaking (lets say eu) has 30-40k viewers on twitch (lets add 10k more on other languauges) and china has 900k it just doesnt seem right

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