With less than a week left until the end of the Closed Beta we find a sizeable update landing on our doorsteps. The size seems mostly due to map changes with Hanamura sent to the sinbin, and both Route 66 and Volskaya tweaked to bolster defences.

Check out the patch notes in full below:

Please note that some changes may not be documented or described in full detail.

GENERAL

Progression Rewards

  • Portrait Frames
    • “Gray” portrait frame design removed (levels 1-100)
    • All remaining portrait frame designs will now shift down one promotion as a result (i.e. players level 1-100 will now have a bronze frame, players level 100-200 will now have a bronze frame with a star, etc)
  • Removed some of the less popular sprays
    • Note: These sprays may return in future content patches
    • All heroes will have the same number of hero-specific sprays

MAP BALANCE CHANGES

Hanamura

  • The map has been temporarily disabled to address an issue affecting spawn room doors

Route 66

  • Slowed the payload by 10%
  • Adjusted placement of the health packs across the map

Developer Comments: We've noticed that attackers are winning more often than we'd like on Route 66, so we've made some adjustments to the payload speed and health pack placement to try to bring the attacker win rate more in line with our other escort maps.

Volskaya Industries

  • Moved initial spawn points to further back

Developer Comments: We're also seeing attackers win more often than we'd like on Volskaya Industries, so we've pushed spawn points back a little bit in the library to help defenders hold objective A.

BUG FIXES

Statistics

  • Fixed issue where shooting a barrier counted as a miss for Widowmaker’s Scoped Accuracy statistic
  • Fixed issue where shooting a turret or barrier counted as a miss for Pharah’s Rocket Direct Hits statistic
  • Soldier: 76’s Final Blows average statistic in the end of round scoreboard is now correct

Weekly Brawl

  • Fixed several interactions with barriers in the “Arcade” Weekly Brawl